Welcome! Please, Enjoy your perusal of my past, present and future! ☕👌
As an observant and insightful Game Designer, Producer & Quality Assurance Savant; I develop with an eye for User Experience and a systems oriented foundation. Using these, and many other tools, I yearn to create the crunchy, tactile game-play that has given me the love I hold for Games today.
7+ Years strong within Games Development industry, I previously worked with Infinity Plus Two on titles such as Gems of War, Puzzle Quest 3, Puzzle Quest: The Legend Returns & Tiny Quest.
While working on these projects my roles ranged from a Quality Assurance Tester to Lead, A Technical Support Agent to Associate Producer and a sprinkle of VFX and artistic remastering work.
I've left my mark on another title, Firstborn: Guile and Glory, where I participated in level design, utilizing custom in-engine tools to develop a number of puzzle-like levels for the games single player experience.
Based in Australia.
I'm an amateur Artist continuing to hone their skill who holds an adoration for the overly stylized aesthetic. Elongated limbs? Unreasonably wide shoulders? Strange and vibrant colour palette's? That's my jam!
Warcraft 3, Vexx (N64), Spyro (Classic Trilogy), The Oddworld Franchise, The 3D Ray-man platformers, Absolver, Against the Storm, V Rising and more!
These are just a handful of games through the ages that have inspired my visual appreciations.
I'm currently working on multiple solo projects, though a notable title includes a physical turn based card game that takes base building and military manoeuvring inspiration from the RTS video game genre, combining it with TCG/LCG styles and aesthetics. To wrap it up the core loop leans heavily on chess as inspiration for the battlefield shape and movement.
Second-most notable is a title that takes inspiration from a little game called Papers, Please. You play as a space faring smuggler who must manage the stressful task of authority requested document handovers, and manage moving items around a cargo hold while it's all being scanned for contraband!
Non-commercial Commendations
Utilizing short-term Game Jams and a reliable group of friends, I've developed the following projects to further my production, artistic and design skills:
- Out of Sight: Dungeon Crawler Game Jam submission 2024
Designer, Producer & Artist. With the exception of 2D and 3D enemy generated Art.
https://ezlar.itch.io/out-of-sight
- Spring Leap: Spring Jam submission 2024
Designer & Producer.
https://ezlar.itch.io/spring-leap
- Contadino: Mini Jame Gam #34 submission
Designer, Producer & Artist.
https://ezlar.itch.io/contadin
- Ultra Sludge: Sleeper Offensive: Global Game Jam 2025 submission
Designer, Producer & Artist
https://ezlar.itch.io/ultra-sludge-sleeper-offensive